Neon sunset over a Florida-style coastal city

Fan project · Unreal Engine 5

Welcome to Leonida

A playable sandbox inspired by GTA VI — built from scratch with self-made terrain, materials, characters and AI.

Explore the build

What's inside

Terrain

Leonida Heightmap

A 2017×2017 16-bit heightmap built from the fan map of Leonida, ready to import as a UE5 landscape.

Materials

Sand, Grass & Rock

Paint grass and sand by hand. Rock fades in on its own across steep canal banks and quarry edges.

AI

0–5 Star Wanted System

Crime reporting, cop behaviour trees, a spawn director, and escape and cool-down rules.

Character

Custom Hero

A Cloth-shaded hoodie with fuzz and hem sway, plus mask and sneakers.

Screenshots

Canal bank at sunset — rock fades in on the slope
Canal bank at sunset — rock fades in on the slope
Night chase on the coastal highway
Night chase on the coastal highway
Beach in the Keys
Beach in the Keys

Trailer

Trailer coming soon
Coming soon

The first trailer drops here.

Roadmap

  1. 01

    Get terrain in

    Import the heightmap, set up layers, assign the ground material.

    Done

  2. 02

    Paint the world

    Grass everywhere, sand along beaches and the Keys.

    Done

  3. 03

    Wanted-level AI

    Cops that escalate, search, and give up.

    Up next

  4. 04

    Playable hero

    Hoodie material, animations, and controls.

    Up next